Multi-Agent Frameworksv2.0.1Advanced KernelUpdated 2026-10-28
SwarmStack: Supervised Multi-Agent Collaboration Kernel
Deterministic multi-agent execution framework with event-driven state machines and deadlock prevention.
P95 15ms state machine transition overhead
300 concurrent agent workflows per node
3 Deliverable Packs
Commercial License From
$279
One-time fee • Zero royaltiesInstant GitHub Repo Access
Production Commercial Rights
14-Day Money-Back Guarantee
Live Sandboxed Execution
Interact with the core simulation directly in your browser. No signup required.
Zappy Hub Workflow Pipeline Simulator
3. Remotion Video Composition
Active StateHeadless Chromium renders 1080x1920 60fps MP4 video with reactive audio waves.
Pipeline Output ArtifactRendering composition 'TechExplainer_v2' at 60fps (Render time: 4.2s)
Commercial Licensing
Simple, Transparent Licensing for Teams & Studios
One-time purchase with full source code. Zero recurring seat licenses or telemetry.
Commercial Single
For teams deploying a single multi-agent pipeline.
$279
One-time license fee- Complete TypeScript SwarmStack kernel source
- 5 production agent topologies (Pipeline, Peer Review, Swarm, Hierarchical)
- Web execution inspector dashboard
- Redis state persistence driver
- 6 months of framework updates
Most Selected
Team / Studio
For agencies and SaaS teams building multiple autonomous agent products.
$699
One-time license fee- Everything in Commercial Single
- Deploy up to 5 commercial agent applications
- PostgreSQL durable event-sourcing adapter
- 12 months of prioritized engine updates
- Architecture onboarding call with Slabix agent engineers
Enterprise Full Source
Unlimited enterprise agents, full redistribution, and zero telemetry.
$2,299
One-time license fee- Unlimited commercial products and internal agent swarms
- Perpetual enterprise source license
- Custom tool adapter authoring and runtime tuning
- Private engineering support channel
- Zero telemetry with air-gapped readiness
Frequently Asked Engineering Questions
Every state machine enforces a hard cycle guard and token budget limit. If an agent fails to make forward progress within 3 attempts, it transitions automatically to a human escalation or fallback state.